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Runic Cipher
An old school JRPG with a refined style.

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Runic Cipher Review

You can buy those items in the stores themselves. Squire Shield in particular is a Combat Relic, so you'd need to get those off Relic Stores. As for Talon being able to use Steal, you can find Thief Gloves in the basement of that locked house in Sassoon City. Go to Kanto and speak to one of the NPCs there.

Yeah, Pathfinder will be an essential Field Relic to use throughout the game, as even cities and castles will have secret passages! I'll give the player another chance to get that in a dungeon in Chapter II, which shouldn't be too long from where Chapter I ends.

I appreciate your criticism of the game's difficulty levels and will keep fine-tuning them to prefer strategy over grinding. Cheers!

Runic Cipher Review

Hey, thank you very much for your review! We're really glad that you've enjoyed the demo thoroughly, and that the story has so far been impressing you. We want to create a JRPG that's essentially a blast from the past, but with its own feel in some kind of way. I think once Chapter II is released, this will be more apparent. I'm planning on releasing a new demo this coming fall at the earliest, depending on how things go.

You mentioned that characters can't use Defend. Actually, you can, if you equip Squire Shields! Combat Relics serve to add a fourth command (under Item), and certain characters can use certain commands (e.g. Talon uses Steal, and a future character uses Mad Rush for casting Berserk on all party members). Also, if you buy Smokescreens, you can use them to escape battles without needing to use Talon's Retreat all the time.

You can also check your position on the World Map with the Shift key! The blinking dots are the locations that you can access at the moment. It should come in handy!

As to your point about the difficulty, I do agree with you that it's kinda unfair. I will be applying a simple fix to level up the starting party a bit, so that the player isn't turned off by the idea of grinding just to get through the first real dungeon in the game. My intention is to encourage the player to be well-prepared before leaving town, meaning that you should stock up on items and have the best equipment. With that said, I don't think the Teo Statues (Save Points) are necessarily a bad thing, especially if you're used to the classic Famicom and Super Famicom JRPGs! It's all about planning ahead, and I've included at least two Teo Statues in Bloodfist Hideout. The last one is right before you go to fight the boss. Make sure to stock up on Tents!

Once again, this review was a great read, and I'm glad that you've finally gotten around to playing this game. I acknowledge that for the longest time, I took down the downloads and wasn't really updating anyone on this project. That's why I appreciate that you and a few others have given this game another chance. I will see to it that I do get things done sooner. It's been almost ten years...

Moonsong: First Verse

Really liking this game on my first try (playing as Leonov first). The visuals are crisp and have that retro feel going on, and I like the song selection. The learning system is also very intuitive, and good call on adding a caterpillar system.

I also find the battles are fairly challenging, which is another plus. I'm not a fan of grinding or games that are way too easy. Encouraging the player to use strategy in boss battles is where the real fun comes in for me.

Only thing I'm wondering is that since I'm using EasyRPG Player and your game uses DynRPG plugins (which are incompatible with EasyRPG Player at the moment), will that impact anything outside of cosmetics?

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Thank you! I mainly focused on keeping the text aligned with the flags, but I do see your point.

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If someone offered to do the portraits for me and I liked their work, I'd definitely go for that. These portraits are based on the Final Fantasy IV ones, but I could always use some feedback on improving them.

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Sure, I could play with the visuals a little bit and see what comes out.

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Whoops, I'm retarded. The "that" part after "rats and crows" got cropped. I fixed it already, but I don't like the upload system on this thing at all to change that specific flaw (it will just get bumped up).

Seeking Testers (Again)!

Argh, I hate it when that happens... Fixed now, thanks to your report.

There are also a couple of other bugs that I'm aware of, such as earlier on when the screen pans a little too upwards (right after the first mission) and the game crashing at the end of the demo (it's just one cutscene). I can send you the revisions in the meantime.

Cheers.